﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
/// <summary>
/// 英雄单位
/// </summary>
[CreateAssetMenu(fileName = "HeroSO", menuName = "CardGame/HeroSO")]
public class HeroSO:ScriptableObject
{
    public int Id;

    public string Name;

    public int Health;

    public SkillSO Skill;
    public int SkillCost;

    public Element ElementType;

    public Sprite Photo;
}

